Strong grasp of principles of design, layout and frame composition, and principles of animation is a mustĪbility to follow storyboard and design reference accurately and work in a range of styles and to work with a minimum of supervision Specialization and/or expertise in classical animation, character animation, motion graphics, dynamic typography and others Positive attitude with the ability to work within a team and actively problem-solve/troubleshootĭemonstrated ability to multi-task and think creatively while meeting deadlines Traditional animation experience and strong drawing skills a must Must show a high level of technical skills and ability creating the animated movement and performance Requires a diploma or a bachelors degree (engineering / design / art / 2D animation / 3D animation / film-making)ġ-8 years of experience in the field or allied domains will be usefulĪpplicant should be familiar with a variety of the fields concepts, practices, and procedures and should rely on extensive experience and judgment to plan and accomplish goals. Motion graphics and kinetic typography in videos
Javascript based simulations for video projects Templates for video projects Full-scale 2d animated videos It awesome.Projects include 2D animation for the App and for other Communications: Despite all Harmony is a quantum leap for small studios. I have 2 licenses and do not regret having them.
I am planning to upgrade to a nVidia Quadro 6000 when I buy a new rig for Maya and I hope by then to use it with Harmony 64bit.īut the Quadro 4000 is capable…just a problem with Harmony’s 32bit core. I tend to use very heave vector files so I do push Harmony beyond its limits. It recovers quickly but its not pleasant.
Though a word of warning I have had problems in Harmony with the nVidia drivers as when Harmony 32bit runs out of resources it tends to crash the Quadro drivers on my HP Z800. the Quadro 4000 is a great entry level and I use it on both my HP Z800 12 core and my MacPro early 2009 8 core rigs. Harmony will come out with a 64bit version soon and no doubt with GPU acceleration so think ahead. It’s what I consider to be the prosumer level you need for serious Adobe and Autodesk work. I have a nVidia Quadro 4000 that has 2GB of VRAM and over 200 cores. Harmony at the moment is 32bit and as far as I know it does not use GPU resources other than in the most basic way but I could be wrong. I’ll be putting up some of my rough cuts in the new year.Īlso I have noticed that while rendering on the MacPro that one of my 8 cores is being maxed out and it’s not the memory but the CPU that causes problems. I’m constantly having to reboot and so I’ve had to build animations in segments of no more than 3 layers. This will not be alleviated until the 64bit version comes out. Once you have more than three layers of complexity it will start to drag the limited resources available to Harmony 9.2’s 32bit core. I think it is highly likely that the topic starter’s problem with lag has more to do with how many “scrawls” he puts on a layer.
I use very complex illustrator rondels in my animation which cause my HP Z800, 12 core 2.44ghz, nVidia Quadro 4000, 24gb of RAM running Windows 7 Ultimate and MacPro early 2009 8 core reduced to a crawl because of the complexity of vectors.
If anyone cares to look at the examples of cartoon animation on the TB site and you’ll notice that the lines are simple and therefore make little demand on the computer systems. If you were using Pencil with texture I would suggest doing your rough in brush and then clean up with the pencil(like you said) but since it’s not the case it should work fine. You don’t have Real-time antialiasing on right? That would slow it down for sure.Īre you using Full-scene antialiasing? You could try without if you do.Ĭan you post a screengrab of what you are drawing to see how complex the lines and other layers you are displaying in the Drawing view are.ĭoes it gradually get slower during your session or is it right away slow when you open Stage and draw?ĭo you have dual monitors? Can you try just with one to see if it helps the graphic card. If you had texture on the pencil I could understand a possible lag as it’s more OpenGL intensive.ĭo you have the lightable and onion skins on? What is your hardware spec? OS, graphic card, tablet. The lag could be from your graphic card since we are using OpenGL in the Drawing view. I don’t have any lag when using the Pencil lines without texture even with many many lines.